1/5/2024 0 Comments Victor vranIt seems obvious that the devs were taking a subgenre usually bogged down in seriousness and just saying “screw it” by adding whatever seemed cool at the time. After all, the game includes DLC all about the band Motörhead, jumping between a war-torn WWII landscape and the Wild West, and has players fighting a demon train called the Orgasmatron. These don’t seem as annoying as they do in other games or as out of place as they perhaps should, because they seem to fit the quirky feel of the rest of the experience. As one of the last hunters, Victor steps into the kingdom of Zagoravia looking to find his lost friend and quickly becomes the last hope for the doomed land.ĭuring his exploration, he’s set upon by a mysterious, disembodied entity simply called The Voice, who urges him along while at the same time taunting him with silly, over-the-top dialogue that often includes random pop culture references. It’s not that the narrative is awful, but more that the developers seemed to understand that the appeal of this project was less about wading through endless dialogue and more about wading through all of the corpses left in the wake of the titular Victor Vran. While RPGs are typically a genre where plot is crucial, there are times when the story is simply a vehicle for progression, and that is absolutely the case with Victor Vran. While the name might not be super catchy or memorable, the contents of the game itself make up for that. For me, the most recent title to do this is Victor Vran, a Diablo-style third-person looter with a quirky sense of humor and very little padding to get in the way of its core gameplay loop. Every now and then a game comes out of nowhere to surprise you.
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